45% of all online gamers are female and women over the age of 18 are the industry’s fastest growing demographic.
South Korea bans children aged under 16 from playing online games between midnight and 6AM under a so-called “Cinderella Law”
Rather than use the marketing budget on ads for Total War-Rome, the game developers hired a group to create (entertaining) YouTube videos about the Punic Wars and Roman History. And, they suggested this group not mention or market the game, “Just teach history”.
If you finish the incredible hard video game Ghosts n’ Goblin, you will receive a message at the end that all was just an illusion and you will be forced to start at the very beginning of the game again. Only after playing through the second time you will see the real ending.
By 1982, Space Invaders had grossed $2 billion. Just in quarters…
It’s not just video games that people have blamed for the actions of children. In 1979 and 1990, it was Dungeons and Dragons.
A peculiar arcade game called Polybius mysteriously appeared in a Portland arcade in 1981. Playing the game would reportedly result in severe headaches, intense nightmares, and amnesia in the several days and weeks that followed. Some people even became depressed or suicidal. After a few weeks, the game abruptly vanished from the arcade and was never seen again.